I’ve written many art orders over the last two decades. From a game designer point of view, an art order is a series of text descriptions for art that I want to see accompany the game text I’ve written. Every piece of art in a game product has to be commissioned from an artist. That process begins with the designer figuring out what each of those illustrations should generally look like. While that sounds fun (and it is), sitting down and actually writing the order can be a big job if the product in question is large.
In the land of Ardyn a wall of crypts wends for miles to the west where the dead of Citadel Hazurrium–from the lowliest beggar to royalty–are interred. The souls of dead, spectral phantoms that they are, follow the path made by the wall and visit with their loved ones in dreams. This wall is about 12 feet high and almost as wide, and has blocked up crypt entrances.
In addition to the wall itself seen by the brilliant moon and the torchlight of a few human Ardeyn natives walking the wall, we’d like to see some incorporeal spirits of humans flowing/walking/ moving like a stream in the sky overhead or to one side, following the wall.
artist Cathy Wilkins offered the art to the right:
The bachelor’s degree program in Game Art & Design prepares graduates for careers in the game and other industries as 2D and 3D artists, texture mappers, and project managers; with experience and advancement some students may become game and level designers. Students will work as members of development teams to produce digital games, interactive entertainment, and educational and training software products.
The process of designing and producing digital games and other types of interactive multimedia involves a variety of people utilizing specialized skills. Some of these skills are conceptual: designing game concepts and interactions or creating stories. Some of these skills are artistic: drawing and sketching, creating 3D models, 3D animation, and texture mapping for 3D, using industry standard software; photo manipulation and original creation of 2D art for backgrounds, and characters, and props using imaging software. Some of these skills are managerial: determining budgets and schedules for project completion and assembling the right group of creative people. Game artists may be specialists in one or two aspects of the total game development process, but their value as participants in that process is enhanced by a comprehensive knowledge of the entire operation.